When all you can do is wait
For the GMTK Jam 2020, the theme was announced as "Out of Control". I spent the better part of 2 hours after the Jam theme was announced deciding what kind of game I was going to make. Here's an excerpt from the Google Doc;
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- An RTS game where you can't control your units
- Isn't this just Tower Defense / DOTA?
- Try to get to the end of a level without direct control of a protagonist
- Having very loose control of a character
- Indirect Control; Delayed by some amount of time
- The further you navigate away from an antenna the less control you have
- A Robot you can only control within the radius of small antennas
- You must send him off at an angle so that he will travel from one bubble to another without hitting obstacles
- You must send him at the right time so he doesn't hit moving hazards
- He will bounce off of walls and continue traveling in a new direction
- Cursed: A curse makes you do things you didn't mean to with little time to react
- Attack; Could hurt friendly characters
- Theme: Someone you care about is suffering and you feel like there's nothing you can do about it
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I didn't want to make a game which controlled poorly in any form or fashion. So, unlike every other Game Jam game I've made, I decided to make this one an entirely narrative driven experience, following the last bullet point from above.
Another departure, this time I was going to be working alone. I've been lucky enough to team up with Ari Lotter for many of my past Jam submissions, and for last year's GMTK Jam I got to team up with Adam Yu.
Over the course of 18 hours, I created a tileset, sprites, and wrote a story with limited branching points which became Stroke. The game's story is roughly based on real events from my life.
For the music, I felt the tone of the game would be well suited to a particular track composed by Brother Android. I was able to reach out on the day the Jam started and he gave me permission to use the track.
Being a Game Jam, there were a few things I had to cut in order to hit the deadline; including an entire conversation written along with the sprites for the characters involved. In order to finish everything on time, I prioritized the interactions which were the most core to the narrative and left everything I could spare out. That's why the hospital is so sparsely decorated. In the very last hour, I added support for Arrow Keys in addition to WASD, thankfully this is very easy to do in GameMaker: Studio. For what it's worth, I still use v1.4 since it can export to HMTL5.
Given the subject matter of Stroke, it's hard for me to say "Hope you have fun playing it" but I hope that parts of the story can bring players catharsis for those who have had to deal with similar circumstances.
Files
Stroke
When all you can do is wait.
Status | Released |
Author | BluishGreenPro |
Tags | 2D, GameMaker, Game Maker's Toolkit Jam, Narrative, Pixel Art, Singleplayer, Slice Of Life |
More posts
- Writing "Stroke"Jul 14, 2020
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