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Devlog
Submission to TOJam 2022: All Twogether Now
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Stab Several Skeletons
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Devlog
Making a Zelda II Combat System in 17.5 hours
May 17, 2022
by
BluishGreenPro
A quick video devlog which catalogues the problems I had to solve to develop my entry to TO Jam 2022; *Stab Several Skeletons*. I'll show how I used the "delegate" pattern to program the enemies, and...
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