Making a Zelda II Combat System in 17.5 hours

A quick video devlog which catalogues the problems I had to solve to develop my entry to TO Jam 2022; *Stab Several Skeletons*. I'll show how I used the "delegate" pattern to program the enemies, and where I was able to reuse assets and code from other projects.


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I enjoyed the game very much! So cool to see the behind the scenes creative process!