Dice Aspect
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- Align the the elements in your favor in this turn-based Card Battler
- Originally made in 26 hours for the GMTK Game Jam 2022
Features:
- 6 Elements to Master: Alter the battlefield to gain unique benefits, play your cards carefully to maximize the potential of each Elemental Aspect
- Puzzle-Battle Campaign: Tackle 21 encounters to learn how to play, then test your skills against a boss battle!
- Position Matters: Balance your use of physical attacks will only hit enemies "in front" and versatile spells that can hit any enemy
Controls:
- (Firefox supports Gamepad)
- Move Cursor: WASD / Arrow Keys / Left Joystick
- Select: Space / Z / Gamepad-South (A)
- Back: Q / X / Gamepad-East (B)
- Pause: Escape / P / Start to adjust options;
- Volume: Change Music / SFX Volume
Team:
- Development and Design by Gabriel
- Music and Art by Ferrosphere
Pre-v0.5.4 Reference:
- (As of v0.5.4, the following information is actually displayed in-game, but is available here for reference)
- Physical / Magical Attacks:
- The Skeleton resists 2 points of damage from all Physical attacks
- The Necromancer resists 2 points of damage from all Magical attacks
- Aspects: Each turn, the Elemental Aspect die will roll and confer one of the following effects:
- Water: Increase your Hand limit to 5
- Earth: Decrease your Hand limit to 3
- Air: Physical damage Cards deal Magical instead and vice-versa
- Fire: Cards deal BOTH Physical / Magical damage but you take Damage equal to the Mana Cost of the card
- Light: When you play a Damage Dealing Card, recover HP equivalent to the Damage listed on the Card
- Void: Each time a card you play a card, Draw another
- Enemy Intent: You can see what each for is planning to do and adjust your strategy accordingly
- The Necromancer can Raise the Skeleton, Buff it to double its attack, or hit the player with a Magical attack
Post-Jam Updates:
- Tutorial Campaign: Added a Level Select with 21 puzzle-battles to learn how to play
- Quality of Life
- Description Field: When you've selected a Card, you can see information about;
- Exactly how much damage it will do to each target
- Information about Enemy Intent
- Description of the Current Aspect
- Dynamic Card Descriptions: Cards change their values depending on the current Aspect (Fire will warn you that you take damage, Light will tell you how much healing you get, etc.)
- Aspect Card Icons: Aspect Icons have been added to card descriptions
- Card Artwork: All cards now have unique artwork in their header graphic to help tell cards apart
- Animations: More attacks have unique art / animations
- Description Field: When you've selected a Card, you can see information about;
- Game Balance
- The Elemental Aspect no longer change randomly each turn
- You now draw up to your Hand Limit each turn (instead of 1 / 2 cards per
- Cards:
- Cards no longer set the Aspect "next turn"; they set it immediately
- Decreased Card Mana Costs
- Combined cards with only 1 effect to make more cards with multiple effects
- Adjusted Deck Composition
- Added "Deluge" card for some light magic damage that also sets the Aspect to Water and draws back up to your Hand Limit
- Necromancer will no longer force you to Discard your whole hand
- Bug Fixing
- Penguin plays damage animation correctly
- Necromancer buffs Skeleton consistently after summoning it
Status | Prototype |
Platforms | HTML5, Windows |
Authors | BluishGreenPro, ferrosphere |
Genre | Card Game |
Made with | GameMaker |
Tags | 2D, GameMaker, Pixel Art, Singleplayer, Turn-based |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller |
Development log
- Post-Jam v0.5.4Aug 19, 2022
Comments
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Okay; FOR REALS I fixed the bug IN GAMEMAKER that caused the freeze. For anyone curious; this was the problem: https://www.reddit.com/r/gamemaker/comments/4u3rn0/lessons_in_html5/
It freezes.
Can you let me know what caused it to freeze? It used to be that when you killed a Skeleton and ended your turn, it would freeze, but I fixed that.
I think that's how it happened
Thank you, I’ll investigate further
This was super fun to play! The graphics are nice, music fits well. I was able to beat it. Only thing to change is not having the escape key automatically end round lol, I did that many times trying to get out of the game. I was able to beat it after some luck
Super Fun!
I haven't been able to beat it - yet..! But the game plays so well that it encourages determination to keep trying!
Love the presentation and the music! I also LOVE the Blue Penguin!!!!