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>Press Escape to Pause  to adjust game settings<

USE WASD / ARROW KEYS / MOUSE WHEEL IN MENU. Sorry, copied menu from another game and didn't have time to make it mouse-based.

Pause Menu Options

  • SFX / Music Volume: Adjust Volume from 0 - 100%
  • Camera Shake: Enable / Disable
  • Toggle Fullscreen (Press F4)

Music:

Music by Mark Sparling used with permission.

Tracks Used (In order of occurrence):

Objective:

  • Divert limited Power to protect your Stronghold from enemies to save as many refugees as possible
  • Power the Spaceport to launch refugees to safety
  • Power the Mine to earn cash to build Turrets

Controls:

  • Allocate: Left-click to restore power to a structure / deactivate a structure
  • Manual Designation: You can right-click and drag from a turret to manual designate its target
  • Zoom: You can zoom in / out with the Scroll Wheel or + / - keys (on number row and keypad)

Tips:

  • If your Shields reach zero, you lose
  • Leftover Power will restore your Stronghold’s Sheilds
  • Each structure given power takes 25% of available energy
  • You can manually target beyond the normal range of a turret to hit distant enemies
  • Click and drag over multiple turrets to make them target the same enemy
  • Try to turn off Turrets you aren't using
  • Power your Mine right from the start

Post-Jam Version

  • Added Zoom in / out with Scroll Wheel and + / - keys
  • Tanks now have 0 invincibility frames to make it easier to target them with multiple Turrets
  • Fixed audio issue when trying to activate a turret without enough power
  • Preferences for SFX / BGM volume and screen shake now (should) be saved between sessions

Known Bugs:

  • If you leave the game Paused, it will stop playing music when the current track ends. Music will resume when you unpause.

Made in almost exactly 24 hours. Special thanks to Sydney McFadden for tracing my illustrated Stronghold into pixel-art.

Download

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Click download now to get access to the following files:

Allocate Jam Version [PC] 8 MB
Allocate v1.1.1 [PC] 8 MB

Development log

Comments

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I can't even see the tanks onscreen before they destroy my turrets.

Thanks for your feedback! I've actually just updated the web version to add zoom in / out so you can see the tanks at the furthest point when they appear.

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The idea is really fun! It has me thinking of what to do next and try to think ahead where enemies are coming. Maybe it will need a little balancing since once a turret is destroyed and you don't have money it becomes impossible and results in death

Glad you enjoyed it. I do want there to be some more swing in the game. Usually, you can survive with just 2-3 turrets since their Manual Targeting range covers most of the map. But it's a lost cause when you're down to 1 unless you're really lucky.

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C&C inspired tower defence that focuses on energy management.

Great idea for this jam. <3

Thank you, I'm glad you liked it!

(+1)

C&C:td is my soft spot <3
clear introduction, simple controls.
the artwork is simple but effective, and it represents what you're going for, altho it could use a bit of love.
the music is a good fit as well.
all and all good job!

Thank you! I wish I knew how to use a 3D program to properly render the buildings and mimic C&C's style, but alas, I had to go with hand-drawn pixel art.

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Tough game! I haven't tried using a mouse yet but I was able to save 70 refugees.

Woah, were you playing with a trackpad? That's seriously impressive!

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Yeah, I assume trackpads are the same thing as touchpads. It was my first time playing and I didn't really know what I was doing but then I couldn't beat my score. 😂 I played again with a mouse and saved 240 refugees.

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i like this a lot! i love the art style and it really got me trying to beat my best score. fun and engaging, but also really difficult. great game

Thank you! Would you like me to play your game on my stream? Please feel free to join my Discord and I can play the game when you're free to join in Chat