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Download the EXE for:

  • Fullscreen (Toggle Fullscreen: F4)
  • Improved graphics: Everything gets a nice drop-shadow
  • Better Performance:  No lag on death

When nothing feels like it's working, what keeps you going? A linear platformer with a minimal "story". Play solo, or have a 2nd player join in as the Butterfly to lend a helping hand! (Summon the butterfly with Right-click).

Made for GMC Jam #41. Art + Engine built ahead of time. Made in 16 hours for Jam.

Music:

Music by Mark Sparling from the Album "Daily Songs Vol. 33 (March 2019)", used with permission. Tracks Used (In order of occurrence):

Controls:

  • Move: WASD / Arrow Keys / Left Joystick
  • Jump: Space / Gamepad-South
  • Pause: Escape / Start 
    • Adjust Music / SFX Volume from the Pause Menu
  • Restart: R / Select (Back) (Restarts at most recent check-point)
  • Toggle Fullscreen: F4 (Desktop EXE only)
  • Summon support Butterfly: Right-Click
    • Butterfly Bubble: Left-Click (Creates a bubble  which freezes enemies / fire)
  • Supports Gamepad!
    • You can set Gamepad to Ignore from the Start Menu

Change Log:

  • v1.1:
    • Controls now respond to BOTH Keyboard / Gamepad unless Gamepad is specifically set to Ignore
    • Fixed issue in HTML5 with Support Butterfly
  • v0.1.2:
    • Improved lag on death
    • Hid initial spawn point
    • Added SFX for water and Craniums

Worlds Within Worlds

Check out "Worlds Within Worlds" - a level-based game made in the same engine!

StatusReleased
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorBluishGreenPro
GenrePlatformer
Made withGameMaker
Tags2D, Controller, Co-op, GameMaker, Pixel Art, Short, Singleplayer
Average sessionA few seconds
InputsGamepad (any)

Download

Download
Pursuit v1.1 EXE 9.2 MB

Comments

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(+1)

Great game! the very last one took me a good minute tho lol

(2 edits)

Fun stuff!  I ran into one issue. The first time I reached the room right before "I am a storyteller" I got stuck on the ceiling very close to the exit. I think the wind had me pinned.


The room "To give up on this pursuit..." it would have been a nice mechanic if breaking the tiles made the enemies also fall.

The "I'll keep trying..." room might benefit from pointing out the butterfly bubble mechanic.  I'm not sure if it's required but it definitely made it easier. That room was a lot of fun to figure out.

Very enjoyable!

(1 edit) (+1)

Thanks for the heads up! I'll try to adjust to level so this doesn't happen, or ensure you can still move horizontally when "pinned" in such a way.

The skulls don’t fall when the floor breaks because that’s what makes it challenging, but if I had used other enemies, ones that obey gravity, they would indeed falls.

The butterfly isn’t required for completing the last room, or any room, its an assist option that you can use solo or with a partner.