Thank you; I was mostly building levels in sets around certain concepts: This meant that the levels would generally increase in complexity as I hit the "C" variant, then get easier when switching back to "A" for the next batch. If I had a level select which displayed this to the player, I think it would make a little more sense.
Had an absolute blast playing this, the levels are well thought out. Style is good and colorblind friendly which is always a Plus for me, the music might be a bit annoying if it goes on for too long, but that is my personal opinion. The music sounds good overall. Well done!
So glad to hear you enjoyed it; and I’m glad my efforts to make the game colourblind friendly worked; I barely had time to differentiate Hazards from Goals (you can see their original designs in the GIFs I recorded of the game).
I like it, though it’s in that area where it’s both a puzzle and an action game at the same time, and it would only appeal to someone like me who’s into both. If you’re not good at action games and may have sluggish reflexes or whatever, the game may be too difficult.
Not saying it’s not a valid target audience – just something to be aware of.
In terms of the aesthetic and the feel, it behaves as I’d expect, feels responsive and I’m a fan of the style/look – although I might replace the wall sprite with something else, or overall try to work on making the style more cohesive.
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dash to get to the green portal safely without hitting the hazards try you best timing to complete all 17 levels
Try as I might, I can't beat 1:10, but I believe <1 minute is possible; any speed-runners up to the task?
Lots of fun :) Level difficulty was a little random but I kind of enjoyed an easier level after a really twitchy one.
Thank you; I was mostly building levels in sets around certain concepts:
This meant that the levels would generally increase in complexity as I hit the "C" variant, then get easier when switching back to "A" for the next batch. If I had a level select which displayed this to the player, I think it would make a little more sense.
That makes perfect sense. Thanks for the explanation :)
Had an absolute blast playing this, the levels are well thought out. Style is good and colorblind friendly which is always a Plus for me, the music might be a bit annoying if it goes on for too long, but that is my personal opinion. The music sounds good overall. Well done!
So glad to hear you enjoyed it; and I’m glad my efforts to make the game colourblind friendly worked; I barely had time to differentiate Hazards from Goals (you can see their original designs in the GIFs I recorded of the game).
Very nice game. Having to think quick in some of the levels was very fun!
Thank you!
I like it, though it’s in that area where it’s both a puzzle and an action game at the same time, and it would only appeal to someone like me who’s into both. If you’re not good at action games and may have sluggish reflexes or whatever, the game may be too difficult.
Not saying it’s not a valid target audience – just something to be aware of.
In terms of the aesthetic and the feel, it behaves as I’d expect, feels responsive and I’m a fan of the style/look – although I might replace the wall sprite with something else, or overall try to work on making the style more cohesive.
Should need music & SFX.
Added in music as well as a bunch more levels; Thanks for trying such an early version of the game!
Nice simple game! A little short, but I enjoyed.
Thanks! I think you played a super-early build, there are 12 levels in the game now, so still quite short, but maybe a little better
Just replayed it, The extra levels really improved it!